Amongst all the options on the left side of the map editor, there's a picture of a floppy disc. Go to the map editor by right-clicking on the little picture of a map in the upper right corner of the screen. To play it, open up Worms and host a match, online or off. When you're finished, save the file as a. A 32x32 square is about the size of a worm. Now color the whole image black, as this is the transparency color for the background. Just go to C:\ MicroProse\ Worms Armageddon\ User\ Import, and open up any image in there with your prefered image editing program. It was nothing a quick change to my PC wouldn’t fix, but it’s certainly noteworthy if this kind of glitch is in the initial build of the game.I'm sure some of you already knew how to do this, but there were a few people wondering about it, including myself. When attempting to run Reloaded on my laptop I found I couldn’t get any of the sounds to play at all once I launched the game, and I’m certainly no philistine when it comes to technology. The problem, in terms of sound, rears its ugly head in the form of a rather frustrating glitch. No matter how you look at it the game has a unique style that is very well executed. They still have those same voice clips (which are now customizable as well) and the weapons still sound just as you want them too. The worms still have that cartoony glow, in their weird and wonderful picturesque landscapes. That said, I think this is for the better as Worms: Reloaded is able to retain the same magic and charm that the series has always been renowned for. The presentation too has seen few changes over the years. It’s a nice touch for sure, and adds reasonable incentive for playing solo. Upon clearing single player challenges you gain coins that can be used to unlock new weapons and apparel for your team. It’s just a shame that the new additions couldn’t have been more than just a visual delight. you can use to give your team an added flair is truly astounding. The amount of different hats, forts gravestones etc. The customization options are back as well, with a custom team of worms still being usable in all the modes. It’s still good fun either way and the different weapon sets and randomly generated maps make this a varied blast for you and your friends. The inclusion of online ranked and player matches complements the local versus modes well, but it’s hard to tell if this is a new feature as such, having been included in the XBLA and PSN reboot of Worms: Armageddon. The multiplayer is still where Worms is at and Reloaded is no exception. Randomly generated maps are a welcome staple of the series Leaderboard climbing gives an addictive element to the mode, but it’s still just a case of killing everyone. The main new mode on offer is body count, which sees your team fighting waves of re-spawning AI adversaries for points. ![]() I’m certainly glad it’s there, but it doesn’t really warrant too much fanfare. The warzone campaign is a new addition, but is basically just a slightly harder variant on the standard single player formula. There are a few puzzle maps that task you with getting your worm from A to B, which is a nice touch, but this new level focus was sadly underused. That said, when nearly all the levels revolve around “kill the other team” objectives, the differences once again seem minimal. The main difference on offer is probably in the single player campaign modes. The only meaningful addition to the arsenal is the sentry gun that can be used to defend certain portions of the map, but this was also achievable through the clever use of mines in previous iterations of the game There are are a handful or new weapons, but they are largely just re-hashes of old favourites like the poison air-strike and the super sheep. The problem with the game comes in the idea of Reloaded being an expansion, as there just doesn’t seem to be much expanding going on. The gameplay is just as good as you remember it
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